Physiognomy of symbolical emotions.
Hexagram of the canon of changes YiKing 34.
If you develop computer games and create fiction characters or sentient beings of interactive virtual reality, or otherwise to tell fictitious avatars in playing space of fantastic worlds or dreamlands where imaginary existence of players has realization, then you can consider the shown symbolical images of human emotions. Namely fiction characters and virtual avatars of computer games can be organized according to hexagrams of the canon of changes Yi King, and in essence can have appearances or facial shapes which correspond with the shown physiognomic symbols. As a result in computer games there can be interactive functions according to which players can to choose imaginary features of personal characters or emotional types of virtual avatars.
Emotions of social relationships.
Eyebrows: individual mind corresponds with public consciousness.
Eyes: personal volition does not depend on collective will.
Mouth: private needs are indifferent to requirements of society.
Personal volition and individual needs of a man or woman are indifferent to corporative wills and needs of society, but private reason corresponds to public consciousness.
Personal mutual relations.
Eyebrows: you think of people and-or companions regard you.
Eyes: you do not see people and-or companions do not notice you.
Mouth: you do not want to speak and-or companions do not communicate with you.
Eyebrows: your notion is equivalent to opinions of people.
Eyes: your point of view is neutral to sights of people.
Mouth: your words are neutral to assertions of people.
People think of you but you do not see companions and do not communicate with them.
Following 35 physiognomic symbol in gallery.
About interactive virtual reality and facial features for avatars of computer games, also fiction characters and special effects on TV.